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Park Beyond interview: ‘Impossifying’ the amusement park management sim

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Park Beyond is a different sort of project for Bandai Namco, a company known better for its arcade classics, licensed kids games, and anime-style brawlers, RPGs, and mech games. Its an amusement park management sim, the first for developer Limbic Entertainment.
This isnt Limbics first foray into management sims. It worked with Kalypso on Tropico 6, a more ambitious entry in that long-lived franchise. For 505 Games, it did Memories of Mars, an open-world survival game with a lot of building and management elements. It also did one of my favorite RPGs of the past decade, Might & Magic X: Legacy. The German studio has more than 20 years of experience in co-development and making games.
This led to Bandai Namco acquiring a minority stake in the company earlier in December, after Limbic had already started work on Park Beyond.
From the get-go our collaboration with the talented teams at Limbic was amazing: More than just a publishing deal, we quickly understood we shared similar values and game making ethos to create new IPs, said Pierre Tartaix, a brand manager at Bandai Namco Entertainment Europe, over email. We decided to reinforce this natural fit to make sure we could support Limbics production capacities as best as possible while strengthening our long-term partnership to continue our IP creation strategy. And while Park Beyond is our core focus at the moment, we are already preparing our future content together for the years to come.
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